(SKILLS SHOW IN '( )' - ENERGY REQUIRED / CASTING TIME / RECAST TIME)
-NECRO-
here is no benefit as far as skills go for the class. While this is the Primary attribute to all Necromancers, and at first it doesn't seem, lets say, to special, well it is. I run a necro currently that can heal myself for almost half of my life force and nevers runs out of energy. The special ability of this skill is that it steal the energy from ALL corpses on the playing field, whether in PvE, GvG or PvP.

he amount of recharge is dependent on how many points are in that attribute. If you have 7, then you get 7 energy when a enemy, pet, fellow player dies. This also counts for animals found out in the missions and quest area.

or this benefit to work, you need to be nearby the souls as they depart.

rom my time playing as a Tank Necro, the Soul Reaping really pays off in the PvE area. I would not recommend this however in PvP unless you use certain Necro Builds that will, well lets just say, surprise the enemy.

ll skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 15 points in the related attribute. It is possible to have more than 15 points in a given attribute, but values will need to be calculated on the 15-point figures given in the individual descriptions. Damage dealt to enemy also depends on armor vs. armor values, additions to skills and boasts, weapons mods, etc... Damage done is also modified by things like, holy vs undead, fire vs ice etc...


NECRO MODEL:SUNBURST SNOWBLIND,
KINGSPORT, TENNESSEE, USA
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BLOOD
CURSES
DEATH
SOUL REAPING
NO ATTRIBUTE