- DERVISH -
EARTH PRAYERS (2)
MYSTICISM (8)
NO ATTRIBUTE (1)
SCYTHE MASTERY (1)
WIND PRAYERS (1)

MYSTICISM  
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Arcane Zeal (ELITE) (10/1/5)
Elite Enchantment Spell. For 10 Seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (max (..1..) Energy)
Available:
Update: NightFall 2006
Avatar of Balthazar (ELITE) (15/2/10)
Shout. For
Available:
Update: NightFall 2006
Avatar of Dwayna (ELITE) (10/2/10)
Elite Form. For (..1..) second, whenever you use a Skill, you gain (..5..) Health and lose 1 Hex. This Skill is disabled for 120 Seconds.
Available:
Update: NightFall 2006

Avatar of Grenth (ELITE) (10/2/10)
Elite Form. For (..1..) second, whenever you use an attack Skill, you also remove 1 Enchantment from your target, and your attacks deal cold damage. This Skill is disabled for 120 Seconds.

Available:
Update: NightFall 2006
Avatar of Lyssa (ELITE) (5/2/10)
Elite Form. For (..1..) second, you have +10 maximum Energy and your attacks deal +(..5..) damage to foes activating Skills. This Skill is disabled for 120 seconds.
Available:
Update: NightFall 2006
Avatar of Melandru (ELITE) (25/2/10)
Elite Form. For (..1..) second, you have +200 health, you are unaffected by Conditions, and your attacks deal Earth damage. This skill is disabled for 120 seconds.
Available:
Update: NightFall 2006
Balthazar's Rage (10/.75/20)
Enchantment Spell. All adjacent foes take (..15..) holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain (..4..) Health for each successful hit while under the effects of this Enchantment.
Available:
Update: NightFall 2006
Eremite's Zeal (5/1/4)
Spell. Lose 1 Enchabtment for each adjacent foe. You gain (..1..) Energy for each Enchantment removed in this way.
Available:
Update: NightFall 2006
Extend Enchantments (5/.25/20)
Enchantment Spell. Lose all Enchantments. For (..5..) seconds, Enchantments cast upon you last 100% longer. When this Enchantment ends, you lose all Enchantments on you.
Available:
Update: NightFall 2006
Faithful Intervention (5/2/20)
Enchantment Spell. If damage drops your Health below 50%, Faithful intervention ends. When Faithful INtervention ends, you are healed for (..30..) Health.
Available:
Update: NightFall 2006
Heart of Fury (10/.75/30)
Enchantment Spell. For (..5..) seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for (..1..) second(s).
Available:
Update: NightFall 2006
Heart of Holy Flame (15/1/25)
coming
Available:
Update: NightFall 2006
Imbue Health (10/.25/10)
Spell. Target other ally is healed for (..5%..) of your current Health (max of 300)
Available:
Update: NightFall 2006
Meditation (5/2/15)
Spell. Lose 1 Enchantment. If an Enchantment is removed in this way, you gain (..3..) Energy, otherwise you are healed for (..20..) Health.
Available:
Update: NightFall 2006
Mystic Corruption (10/1/30)
Enchantment Spell. For 20 Seconds, Conditions you apply last (..1%..) longer for each Enchantment on you (max 50%).
Available:
Update: NightFall 2006
Mystic Vigor (5/.25/15)
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain (..1..) Health for each Enchantment on you (max 25 Health).
Available:
Update: NightFall 2006
Pious Haste (5//12)
Stance. For (..5..) seconds you move 25% faster. When this Stance ends, you lose one Enchantment.
Available:
Update: NightFall 2006
Pious Renewal (ELITE) (10/1/30)
Eilte Enchantment Spell. For 8 seconds, whenever an Enchantment ends on you, you gain (..1..) Energy and (..1..) Health.
Available:
Update: NightFall 2006
Raging renewal (10/.75/20)
Enchantment Spell. All adjacent foes take (..15..) holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 1 Energy for successful hit while under the effects of this Enchantment.
Available:
Update: NightFall 2006
Vow of Silence (ELITE) (5/1/10)
Elite Enchantment Spell. For (..5..) Seconds, you cannot be the tartget of Spells, and you cannot cast Spells.
Available:
Update: NightFall 2006
Watchful Intervention (15/1/15)
Enchantment Spell. For 60 Seconds, the next time target ally's Health drops below 25%, that ally is healed for (..50..) Health.
Available:
Update: NightFall 2006
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