Amnoon
to Augury Rock
1-2:
enter the area from Amnoon. Travel to point 2 teleporter. Party is suggested
to take its time due to the Scarabs and Devouiers. Walk slowly will
only allow the agroing of manageable numbers of enemy. Going to fast
will only overwhelm warrior and monk alike and tax all energy casters.
Death of party is imminent for those that rush it.
2-3:
Teleporter. Step on it and watch the 4 posts. Run to and click on each
post in sequence to activate the teleporter. Once to 3 be ready to fight.
3-4:
Party makes its way through the s-turn's to 4. Hydra's are abound and
you can take on a 1-2 of them, 3 are fun and more is death. If you have
a disrupting shot, wait for the Hydra's to start their spell and then
shot. Stops them from casting knock down attacks.
You
can goto the Teleporters between 3 and 4 if you want, sometimes, depending
on enemy placement, it is easier to go the long way. If you have a good
team then it should be ok.