Amnoon to Augury Rock

1-2: enter the area from Amnoon. Travel to point 2 teleporter. Party is suggested to take its time due to the Scarabs and Devouiers. Walk slowly will only allow the agroing of manageable numbers of enemy. Going to fast will only overwhelm warrior and monk alike and tax all energy casters. Death of party is imminent for those that rush it.

2-3: Teleporter. Step on it and watch the 4 posts. Run to and click on each post in sequence to activate the teleporter. Once to 3 be ready to fight.

3-4: Party makes its way through the s-turn's to 4. Hydra's are abound and you can take on a 1-2 of them, 3 are fun and more is death. If you have a disrupting shot, wait for the Hydra's to start their spell and then shot. Stops them from casting knock down attacks.

You can goto the Teleporters between 3 and 4 if you want, sometimes, depending on enemy placement, it is easier to go the long way. If you have a good team then it should be ok.

Augury Rock to Destiny's Gorge

1-2: Avoidable Hydra areas. Like any group, if you have to agro any, make sure its only as couple.

2-3: Teleporter.

3-4: There are alot of Maguuma Hunters and Warriors in this area, and all the way to 5. The best way to get them is to draw them out in groups of 3 or 4. There maybe a Protector there, so make sure you take him down first, then concentrate on the others.

4-5: take your time and follow the lower path that is covered with water. You can run up the back way I beleive but I have never tried.